So we're about 8 hours into LD #20 now! The theme? "It's dangerous to go alone! Take this!"
I'm really excited about how well I'm doing! I ditched SDL, SFML, and C++ all together, and have been teaching myself Python and Pygame on the fly! And it's working! I'm about to take a ~6 hour sleep break, though... today really wore me out what with work and all, so I really can't pull of a productive all-nighter after all. Ah well. I have faith that I'll be able to finish in time! Once I am further along, I'll post some links and screen shots here.
Showing posts with label bfxr. Show all posts
Showing posts with label bfxr. Show all posts
Saturday, April 30, 2011
Wednesday, April 20, 2011
Three-Toed Tree Lazy
So... turns out work is a pain. Specifically, it saps all of my time and energy that would be better spent working on games. I've managed to get some bits of work done on the AF Engine/Framework, but nothing much to write home about at this point. Am am in the process of converting it from SDL blitting to using OpenGL, though, which will be nice once it's done.
Big news though! In an effort to refocus my efforts, I've decided to participate in the upcoming Ludum Dare 20! This is a contest help about every 4 months in which you are given the task of creating a full game based on a theme revealed at the start of the contest, and you must complete it within 48 hours! EEK! It seems like a good test of game design might, as well as programming endurance. It starts in roughly 9 days! That doesn't leave me much time to prepare.
As part of my preparation I spent some time looking for utilities I can use during the contest. One great one I want to share is bfxr, little program for generating sound effects. It's awesome! Try it out!
Big news though! In an effort to refocus my efforts, I've decided to participate in the upcoming Ludum Dare 20! This is a contest help about every 4 months in which you are given the task of creating a full game based on a theme revealed at the start of the contest, and you must complete it within 48 hours! EEK! It seems like a good test of game design might, as well as programming endurance. It starts in roughly 9 days! That doesn't leave me much time to prepare.
As part of my preparation I spent some time looking for utilities I can use during the contest. One great one I want to share is bfxr, little program for generating sound effects. It's awesome! Try it out!
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