Showing posts with label AF. Show all posts
Showing posts with label AF. Show all posts

Saturday, April 23, 2011

One Step Forward, All Steps Back.

Well, as I mentioned I'd begun working in OpenGL for my engine. Not much sooner than I began that, though, I discovered SFML. I've now decided to throw out nearly my entire code base to ditch SDL in favor of SFML. There are a couple reasons; One is that it handles the OpenGL I wanted already. Another is that it has support for audio without further ibraries, and it does some socket stuff and has a few other features I'm interested in playing with. I dunno... we'll see where it leads. I'm probably about 1/3 of the way done rebuilding my previous capabilities. Onward to LD!

Wednesday, April 20, 2011

Three-Toed Tree Lazy

So... turns out work is a pain. Specifically, it saps all of my time and energy that would be better spent working on games. I've managed to get some bits of work done on the AF Engine/Framework, but nothing much to write home about at this point. Am am in the process of converting it from SDL blitting to using OpenGL, though, which will be nice once it's done.

Big news though! In an effort to refocus my efforts, I've decided to participate in the upcoming Ludum Dare 20! This is a contest help about every 4 months in which you are given the task of creating a full game based on a theme revealed at the start of the contest, and you must complete it within 48 hours! EEK! It seems like a good test of game design might, as well as programming endurance. It starts in roughly 9 days! That doesn't leave me much time to prepare.

As part of my preparation I spent some time looking for utilities I can use during the contest. One great one I want to share is bfxr, little program for generating sound effects. It's awesome! Try it out!