Tuesday, October 5, 2010

Game Design Homework 10 (aka: Follow your themes, kid!)

(see assignment here: http://fsugd.blogspot.com/2010/09/homework-10-theme-party.html)

Haven't we covered most of this already?  Ah well... let's do this.
  • What is the theme of your game?
 Haunted mansion, etc.
  • Name one experience from your own life that could be built into your team’s game
Uh... I once went to Halloween Horror Nights at Universal Studios?   I walked through a bunch of haunted house-type things and had various things jump out at me threateningly?
  • How could you incorporate this idea into the game?
We can have a bunch of things suddenly jump out at the player threateningly?
  • Give 5 ways you are reinforcing your theme (or plan to reinforce the theme)
 Dark, flickering lighting
Creepy music
Presenting the player with as little information as possible, to add to suspense
Sudden, unpredictable attacks by items
Disorienting layout of the map
  • View your game as the solution to a problem statement:
    • What is your game’s problem statement?
 "How do we design an immersive haunted-house game with some unique characteristics?"
    • What are the constraints imposed by the problem statement?
 We're locking down the general genre and theme of the game, and that it is a game of course.  Also, since we are trying for maximum immersion, we limit what can be presented in the game (Straying too far from normalcy of things like the environment will destroy suspension of disbelief, etc.), and of course wanting it to be unique rules out full-scale copying of someone else's game. :P

Too much text today, hmm?  Here's a random picture from my archives...

I need some shades like that.

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