(see assignments here: http://fsugd.blogspot.com/2010/09/homework-5-game-logic.html & http://fsugd.blogspot.com/2010/09/homework-6-it-builds-character.html)
So here we're working with having multiple objects, groups, add object actuators, tracking, changing states, shooting, and any number of other new minor skills. I've got a simple little quazi-game going here in which the player (Cylinder Man) attempts to destroy a chain of haunted T.V. sets, who in turn are trying to kill him. They do this by shooting different-colored bolts of electricity, or magic or some such at one-another. The player has, in this demo, 5 health, and each of the T.V. sets has 2. The player can run and jump has he or she pleases, and the TVs simply rotate and bounce menacingly forward while shooting at regular intervals. Each time you kill a TV, it falls over and spins around a bit before disappearing, at which time a new one spawns. When the player inevitably dies, he/she also falls over and bounces around a bit, just for good measure.
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