Saturday, April 23, 2011

One Step Forward, All Steps Back.

Well, as I mentioned I'd begun working in OpenGL for my engine. Not much sooner than I began that, though, I discovered SFML. I've now decided to throw out nearly my entire code base to ditch SDL in favor of SFML. There are a couple reasons; One is that it handles the OpenGL I wanted already. Another is that it has support for audio without further ibraries, and it does some socket stuff and has a few other features I'm interested in playing with. I dunno... we'll see where it leads. I'm probably about 1/3 of the way done rebuilding my previous capabilities. Onward to LD!

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